Improvements to the Options Menu information architecture incl.Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.Level 4 of the chase is now more difficult.Volatiles come out of hiding spots faster during the chase.The chase is triggered when a Howler is hit by a ranged weapon and is still alive.Increased the Howler resistance to range weapons.Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum). The enemy is now always stamped on the spikes after a hit. When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.Ragdoll behaves differently depending on the used weapon type.Light hit reactions for human enemies have been shortened.Human opponents can now block players’ attacks during light hit reaction time.Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.Performance of blunt weapons improved to reflect the sense of weight.The enemy latches onto the players more frequently which diversifies enemy encounters. Improved Biter behavior during the day.Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.Fixed enemies and players falling through the ground in certain situations.Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues.Fixed co-op parties spawning in distant places.Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled.Stability issues fixed: crashes or black screens in certain situations.Solved problems with safe zones (in-game clock stops, can’t sleep).Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.All known cases with “Deathloops” eliminated.Xbox Series S game modes added, including Performance Mode that runs in 60 FPS. ![]() A new Balanced Mode added that runs in 60 FPS at Xbox Series X.There was also a new Balanced Mode that runs at 60 frames per second on the Xbox Series X added inthe patch. The Xbox Series S version of the game ran at 30 frames per second at launch, however, a new Xbox patch has added a Performance Mode that runs at 60 frames per second on the Xbox Series S. ![]() Players will then be able to toggle on these features at their own discretion since they can't all be on at once.By William D'Angelo, posted on 12 March 2022 / 2,601 Viewsĭeveloper Techland released Dying Light 2 Stay Human last month. In addition, ray tracing and 4K graphics will also be present. When it comes to what Dying Light 2 will be able to do on these platforms, Szałkowski expressed that the studio is trying very hard to emphasize performance. A lot of progress has been made in the area of CPU performance and IO bandwidth," Szałkowski explained of the new consoles in a general sense. While Techland has no plans currently to make Dying Light 2 a next-gen-only title, that doesn't mean that the PlayStation 5 and Xbox Series X versions won't be receiving some extra love. This was related to the scale of changes to the engine and ambitious plans to create an even larger and more complex game than DL1." "We started testing on the older generation consoles much earlier than in other projects. We make every effort to ensure that the game's quality on PS4 or Xbox One is at the highest level," Szałkowski said, confirming that these versions are still coming. "The 'main' consoles have long been our priority. ![]() In a new interview with Wccftech, Techland's rendering director Tomasz Szałkowski was asked about the last-gen versions of Dying Light 2 and whether or not they would still be releasing.
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